Our first game didn't even get to a campaign. Mind you, this was a 3.5 game and we spent SO MUCH time creating our characters. Which is not a bad thing. But if you're like me when it comes to avatars like even in Rock Band, you know you want to get your details out and on paper. This group was made up of some friends I went to church with back in CA (not all churchgoers are sour lemons). It was fun and we'd have beer and coffee while working on our stories together.
|My 3.5v and 5.0v Player's Handbooks|
Last/lately is our current campaign which had a slightly rocky start as all our characters were somewhat lone wolf archetypes in various forms. I'm going to go ahead and say: DON'T MAKE A LONE WOLF! Don't be that person. If your character is scared of people because they've been hurt (like my character) it can work as long as your stay mission oriented. Lone Wolfs/Lone Wolves (I think the former is technically most correct) are boring and make the missions hard to accomplish. But since then, we've fixed it. Each of us are Loners, brought together by "the cause" (see the mission). As I said this group was brought together via my husbands coworkers...though I'm hoping to get another lady in the game!
Finding your group can be easy. Some great places to start:
- Starbucks flyers (post them, or you might some!)
- roll20.net (where you can set up an online game with your blogging buddies)
- Geek Girl Brunch
- friends from game stores
- anywhere honestly! Just get a group going.
As for places to play most/many comic and hobby shops have tables and rooms that you can check out to set up a game. Additionally reserving a room at a library or coffee shop works as well (as long as you mind your P's and Q's for those around you). Just be sure that if you're not playing in a home to be a good customer too.